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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Event
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleEventBase
- UParticleModuleEventReceiverBase
- UParticleModuleEventReceiverSpawn
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventReceiverSpawn.h |
| Include | #include "Particles/Event/ParticleModuleEventReceiverSpawn.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="EventReceiver Spawn"))
class UParticleModuleEventReceiverSpawn : public UParticleModuleEventReceiverBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bBanPhysicalMaterials | When true, the PhysicalMaterials list is used to ban specified materials for collision events but allow all others. | |
| uint32: 1 | bInheritVelocity | If true, use the velocity of the dying particle as the start velocity of the spawned particle. | |
| uint32: 1 | bUseParticleTime | For Death-based event receiving, if this is true, it indicates that the ParticleTime of the event should be used to look-up the SpawnCount. | |
| uint32: 1 | bUsePSysLocation | If true, use the location of the particle system component for spawning. | |
| FRawDistributionVector | InheritVelocityScale | If bInheritVelocity is true, scale the velocity with this. | |
| TArray< TObjectPtr< UPhysicalMaterial > > | PhysicalMaterials | Array of physical materials that can be used to allow or ban a specific set of materials when receiving collision events. | |
| FRawDistributionFloat | SpawnCount | The number of particles to spawn. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UParticleModuleEventReceiverSpawn
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Initializes the default values for this property |
Overridden from UParticleModuleEventReceiverBase
| Type | Name | Description | |
|---|---|---|---|
| bool | ProcessParticleEvent
(
FParticleEmitterInstance* Owner, |
Process the event... |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |