Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Event > API/Runtime/Engine/Particles/Event/UParticleModuleEventReceiverSpaw-
Syntax
UPROPERTY (EditAnywhere, Category=Spawn)
uint32 bUseParticleTime: 1
Remarks
For Death-based event receiving, if this is true, it indicates that the ParticleTime of the event should be used to look-up the SpawnCount. Otherwise (and in all other events received), use the emitter time of the event.