Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
Inheritance Hierarchy
- FParticleEventData
- FParticleEventBurstData
- FParticleEventKismetData
- FParticleEventSpawnData
- FParticleExistingData
- FParticleEventCollideData
- FParticleEventDeathData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
Syntax
struct FParticleEventData
Remarks
The base class for all particle event data.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | EmitterTime | The emitter time at the event. | |
| TArray< class UParticleModuleEventSendToGame * > | EventData | Game specific event metadata | |
| FName | EventName | The name of the event. | |
| FVector | Location | The location of the event. | |
| int32 | Type | The type of event that was generated. | |
| FVector | Velocity | The velocity at the time of the event. |
Constructors
| Type | Name | Description | |
|---|---|---|---|