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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleModule
- UParticleModule::SetToSensibleDefaults()
- UParticleModuleAccelerationBase::SetToSensibleDefaults()
- UParticleModuleMeshRotationRate::SetToSensibleDefaults()
- UParticleModuleLifetime::SetToSensibleDefaults()
- UParticleModuleMeshRotationRateMultiplyLife::SetToSensibleDefaults()
- UParticleModuleRotationRateMultiplyLife::SetToSensibleDefaults()
- UParticleModuleRotationRate::SetToSensibleDefaults()
- UParticleModuleMeshRotationRateOverLife::SetToSensibleDefaults()
- UParticleModuleColorOverLife::SetToSensibleDefaults()
- UParticleModuleColor::SetToSensibleDefaults()
- UParticleModuleColorScaleOverLife::SetToSensibleDefaults()
- UParticleModuleSubUVMovie::SetToSensibleDefaults()
- UParticleModuleSizeScale::SetToSensibleDefaults()
- UParticleModuleSubUV::SetToSensibleDefaults()
- UParticleModuleSubUVMovie::SetToSensibleDefaults()
- UParticleModuleSizeMultiplyLife::SetToSensibleDefaults()
- UParticleModuleCollisionGPU::SetToSensibleDefaults()
- UParticleModuleLight::SetToSensibleDefaults()
- UParticleModuleParameterDynamic::SetToSensibleDefaults()
- UParticleModuleBeamNoise::SetToSensibleDefaults()
- UParticleModuleCollision::SetToSensibleDefaults()
- UParticleModuleTypeDataMesh::SetToSensibleDefaults()
- UParticleModuleRequired::SetToSensibleDefaults()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h |
Include | #include "Particles/ParticleModule.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp |
virtual void SetToSensibleDefaults
&40;
UParticleEmitter &42; Owner
&41;
Remarks
Called when the module is created, this function allows for setting values that make sense for the type of emitter they are being used in.
Parameters
Name | Description |
---|---|
Owner | The UParticleEmitter that the module is being added to. |