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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Camera
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleCameraBase
- UParticleModuleCameraOffset
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Camera/ParticleModuleCameraOffset.h |
Include | #include "Particles/Camera/ParticleModuleCameraOffset.h" |
Syntax
class UParticleModuleCameraOffset : public UParticleModuleCameraBase
Variables
Type | Name | Description | |
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uint32: 1 | bSpawnTimeOnly | If true, the offset will only be processed at spawn time |
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FRawDistributionFloat | CameraOffset | The camera-relative offset to apply to sprite location |
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TEnumAsByte< enum EParticleCameraOffsetUpdateMethod > | UpdateMethod | How to update the offset for this module. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleCameraOffset
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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bool | Return false if this emitter requires a game thread tick | |
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uint32 | RequiredBytes
(
UParticleModuleTypeDataBase* TypeData |
Returns the number of bytes that the module requires in the particle payload block. |
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
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void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |