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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Beam
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleBeamBase
- UParticleModuleBeamNoise
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamNoise.h |
| Include | #include "Particles/Beam/ParticleModuleBeamNoise.h" |
Syntax
class UParticleModuleBeamNoise : public UParticleModuleBeamBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bApplyNoiseScale | If true, apply the noise scale to the beam. | |
| uint32: 1 | bLowFreq_Enabled | Is low frequency noise enabled. | |
| uint32: 1 | bNoiseLock | INTERNAL - Whether the noise points should be locked. | |
| uint32: 1 | bNRScaleEmitterTime | If true, the NoiseRangeScale will be grabbed based on the emitter time. | |
| uint32: 1 | bOscillate | Whether the noise points should be oscillate. | |
| uint32: 1 | bSmooth | Whether the noise movement should be smooth or 'jerky'. | |
| uint32: 1 | bTargetNoise | Whether to apply noise to the target point (or end of line in distance mode...) If true, the beam could potentially 'leave' the target... | |
| uint32: 1 | bUseNoiseTangents | If true, calculate tangents at each noise point. | |
| int32 | Frequency | The frequency of noise points. | |
| int32 | Frequency_LowRange | If not 0, then the frequency will select a random value in the range [Frequency_LowRange..Frequency] | |
| float | FrequencyDistance | The distance at which to deposit noise points. | |
| float | NoiseLockRadius | Default target-point information to use if the beam method is endpoint. | |
| float | NoiseLockTime | How long the noise points should be locked - 0.0 indicates forever. | |
| FRawDistributionVector | NoiseRange | The noise point ranges. | |
| FRawDistributionFloat | NoiseRangeScale | A scale factor that will be applied to the noise range. | |
| FRawDistributionFloat | NoiseScale | The scale factor to apply to noise range. | |
| FRawDistributionVector | NoiseSpeed | The speed with which to move each noise point. | |
| FRawDistributionFloat | NoiseTangentStrength | The strength of noise tangents, if enabled. | |
| float | NoiseTension | The tension to apply to the tessellated noise line. | |
| int32 | NoiseTessellation | The amount of tessellation between noise points. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UParticleModuleBeamNoise
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | GetNoiseRange
(
FVector& NoiseMin, |
||
| void | Initializes the default values for this property |
Overridden from UParticleModule
| Type | Name | Description | |
|---|---|---|---|
| void | SetToSensibleDefaults
(
UParticleEmitter* Owner |
For Cascade. | |
| void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. | |
| void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Constants
| Name | Description |
|---|---|
| MaxNoiseTessellation |