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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Distributions
Inheritance Hierarchy
- FRawDistribution
- FRawDistributionFloat
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Distributions/DistributionFloat.h |
| Include | #include "Distributions/DistributionFloat.h" |
Syntax
struct FRawDistributionFloat : public FRawDistribution
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UDistributionFloat > | Distribution |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FRawDistribution * | Gets a pointer to the raw distribution if you can just call FRawDistribution::GetValue1 on it, otherwise NULL | ||
| void | GetOutRange
(
float& MinOut, |
Get the min and max values | |
| float | GetValue
(
float F, |
Get the value at the specified F | |
| bool | HasLookupTable
(
bool bInitializeIfNeeded |
||
| void | Initialize () |
` Initialize a raw distribution from the original Unreal distribution | |
| void | |||
| bool | IsCreated () |
Whether the distribution data has been cooked or the object itself is available | |
| bool | IsUniform () |
Is this distribution a uniform type? (ie, does it have two values per entry?) | |
| bool |