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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpressionTextureProperty
- UMaterialExpression::GetTexturesForceMaterialRecompile()
- UMaterialExpressionTextureProperty::GetTexturesForceMaterialRecompile()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTextureProperty.h |
Include | #include "Materials/MaterialExpressionTextureProperty.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
virtual void GetTexturesForceMaterialRecompile
&40;
TArray< UTexture &42; > & Textures
&41; const
Remarks
Fill the array with all textures dependence that should trig a recompile of the material.