Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpression
- UMaterialExpression::GetTexturesForceMaterialRecompile()
- UMaterialExpressionCurveAtlasRowParameter::GetTexturesForceMaterialRecompile()
- UMaterialExpressionTextureProperty::GetTexturesForceMaterialRecompile()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpression.h |
Include | #include "Materials/MaterialExpression.h" |
virtual void GetTexturesForceMaterialRecompile
&40;
TArray< UTexture &42; > & Textures
&41; const
Remarks
Fill the array with all textures dependence that should trig a recompile of the material.