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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
Type | Name | Description | |
---|---|---|---|
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UAudioComponent * | SpawnDialogueAttached
(
UDialogueWave* Dialogue, |
|
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UAudioComponent * | SpawnDialogueAttached
(
UDialogueWave* Dialogue, |
Spawns a DialogueWave, a special type of Asset that requires Context data in order to resolve a specific SoundBase, which is then passed on to the new Audio Component. |