Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics > SpawnDialogueAttached
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
static UAudioComponent &42; SpawnDialogueAttached
&40;
UDialogueWave &42; Dialogue,
const FDialogueContext & Context,
USceneComponent &42; AttachToComponent,
FName AttachPointName,
FVector Location,
EAttachLocation::Type LocationType,
bool bStopWhenAttachedToDestroyed,
float VolumeMultiplier,
float PitchMultiplier,
float StartTime,
USoundAttenuation &42; AttenuationSettings,
bool bAutoDestroy
&41;