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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > FPredictProjectilePathParams
Type | Name | Description | |
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Empty constructor. You typically want to use another one that enforces thought about reasonable values for the most important parameters. | ||
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FPredictProjectilePathParams
(
float InProjectileRadius, |
Constructor defaulting to no collision. | |
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FPredictProjectilePathParams
(
float InProjectileRadius, |
Constructor to use collision with an ObjectType. Additional types can be added to the array. TraceWithCollision is set to true automatically. | |
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FPredictProjectilePathParams
(
float InProjectileRadius, |
Constructor to use collision with a trace channel. TraceWithCollision is set to true automatically. |