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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > FPredictProjectilePathParams > FPredictProjectilePathParams
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
Include | #include "Kismet/GameplayStaticsTypes.h" |
FPredictProjectilePathParams
&40;
float InProjectileRadius,
FVector InStartLocation,
FVector InLaunchVelocity,
float InMaxSimTime,
ECollisionChannel InTraceChannel,
AActor &42; ActorToIgnore
&41;
Remarks
Constructor to use collision with a trace channel. TraceWithCollision is set to true automatically.