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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > FPredictProjectilePathParams > FPredictProjectilePathParams
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
Include | #include "Kismet/GameplayStaticsTypes.h" |
FPredictProjectilePathParams&40;&41;
Remarks
Empty constructor. You typically want to use another one that enforces thought about reasonable values for the most important parameters.