Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > FPredictProjectilePathParams > FPredictProjectilePathParams
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
Include | #include "Kismet/GameplayStaticsTypes.h" |
FPredictProjectilePathParams
&40;
float InProjectileRadius,
FVector InStartLocation,
FVector InLaunchVelocity,
float InMaxSimTime,
EObjectTypeQuery ObjectType,
AActor &42; ActorToIgnore
&41;
Remarks
Constructor to use collision with an ObjectType. Additional types can be added to the array. TraceWithCollision is set to true automatically.