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Unreal Engine C++ API Reference > Runtime > Engine > Interfaces
Inheritance Hierarchy
- IBoneReferenceSkeletonProvider
- FAnimNode_DeadBlending
- UContextualAnimNewIKTargetParams
- UPoseSearchFeatureChannel
- UPoseSearchSchema
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_BoneReferenceSkeletonProvider.h |
Include | #include "Interfaces/Interface_BoneReferenceSkeletonProvider.h" |
Syntax
class IBoneReferenceSkeletonProvider
Remarks
Interface for objects to provide skeletons that can be used with FBoneReference's details customization.
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
USkeleton * | GetSkeleton
(
bool& bInvalidSkeletonIsError, |
Called to get the skeleton that FBoneReference's details customization will use to populate bone names. |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
USkeleton * | GetSkeleton
(
bool& bInvalidSkeletonIsError |
Please use GetSkeleton(bool& bInvalidSkeletonIsError, const class IPropertyHandle* PropertyHandle) |