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Unreal Engine C++ API Reference > Runtime > Engine > Interfaces > IInterface_AssetUserData
- IInterface_AssetUserData::AddAssetUserData()
- UInterchangeSceneImportAsset::AddAssetUserData()
- UGroomCache::AddAssetUserData()
- ULevelSequence::AddAssetUserData()
- UDatasmithScene::AddAssetUserData()
- UGeometryCache::AddAssetUserData()
- USoundBase::AddAssetUserData()
- UMaterialInterface::AddAssetUserData()
- URigVMHost::AddAssetUserData()
- UGroomAsset::AddAssetUserData()
- UGeometryCollection::AddAssetUserData()
- AWorldSettings::AddAssetUserData()
- UActorComponent::AddAssetUserData()
- USkeleton::AddAssetUserData()
- UAnimationAsset::AddAssetUserData()
- ULevel::AddAssetUserData()
- UTexture::AddAssetUserData()
- UStaticMesh::AddAssetUserData()
- USkeletalMesh::AddAssetUserData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_AssetUserData.h |
Include | #include "Interfaces/Interface_AssetUserData.h" |
virtual void AddAssetUserData
&40;
UAssetUserData &42; InUserData
&41;