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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
- IInterface_AssetUserData::AddAssetUserData()
- USkeleton::AddAssetUserData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include | #include "Animation/Skeleton.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
virtual void AddAssetUserData
&40;
UAssetUserData &42; InUserData
&41;