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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/UTexture
- IInterface_AssetUserData::AddAssetUserData()
- UTexture::AddAssetUserData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual void AddAssetUserData
&40;
UAssetUserData &42; InUserData
&41;