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Unreal Engine C++ API Reference > Runtime > Engine > Interfaces > IBoneReferenceSkeletonProvider
Type | Name | Description | |
---|---|---|---|
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USkeleton * | GetSkeleton
(
bool& bInvalidSkeletonIsError |
Please use GetSkeleton(bool& bInvalidSkeletonIsError, const class IPropertyHandle* PropertyHandle) |
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USkeleton * | GetSkeleton
(
bool& bInvalidSkeletonIsError, |
Called to get the skeleton that FBoneReference's details customization will use to populate bone names. |