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Unreal Engine C++ API Reference > Runtime > Engine > Interfaces > IBoneReferenceSkeletonProvider > GetSkeleton
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_BoneReferenceSkeletonProvider.h |
Include | #include "Interfaces/Interface_BoneReferenceSkeletonProvider.h" |
virtual USkeleton &42; GetSkeleton
&40;
bool & bInvalidSkeletonIsError,
const class IPropertyHandle &42; PropertyHandle
&41;
Remarks
Called to get the skeleton that FBoneReference's details customization will use to populate bone names. The skeleton we should use.
Parameters
Name | Description |
---|---|
bInvalidSkeletonIsError | When true, returning an invalid skeleton will be treated as an error. |