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Unreal Engine C++ API Reference > Runtime > Engine > IStreamingManager
- IStreamingManager::SetDisregardWorldResourcesForFrames()
- FCoarseMeshStreamingManager::SetDisregardWorldResourcesForFrames()
- FAnimationStreamingManager::SetDisregardWorldResourcesForFrames()
- FLegacyAudioStreamingManager::SetDisregardWorldResourcesForFrames()
- FCachedAudioStreamingManager::SetDisregardWorldResourcesForFrames()
- FStreamingManagerCollection::SetDisregardWorldResourcesForFrames()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
void SetDisregardWorldResourcesForFrames
&40;
int32 NumFrames
&41;
Remarks
Don't stream world resources for the next NumFrames.