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Unreal Engine C++ API Reference > Runtime > Engine > FStreamingManagerCollection
- IStreamingManager::SetDisregardWorldResourcesForFrames()
- FStreamingManagerCollection::SetDisregardWorldResourcesForFrames()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
virtual void SetDisregardWorldResourcesForFrames
&40;
int32 NumFrames
&41;
Remarks
Don't stream world resources for the next NumFrames.