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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimationStreamingManager
- IStreamingManager::SetDisregardWorldResourcesForFrames()
- FAnimationStreamingManager::SetDisregardWorldResourcesForFrames()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimationStreaming.h |
Include | #include "Animation/AnimationStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationStreaming.cpp |
virtual void SetDisregardWorldResourcesForFrames
&40;
int32 NumFrames
&41;
Remarks
Don't stream world resources for the next NumFrames.