Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLegacyAudioStreamingManager
- IStreamingManager::SetDisregardWorldResourcesForFrames()
- FLegacyAudioStreamingManager::SetDisregardWorldResourcesForFrames()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreaming.h |
Include | #include "AudioStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreaming.cpp |
virtual void SetDisregardWorldResourcesForFrames
&40;
int32 NumFrames
&41;
Remarks
Don't stream world resources for the next NumFrames.