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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- IStereoLayerShape
- FCubemapLayer
- FCylinderLayer
- FEquirectLayer
- FQuadLayer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoLayerShapes.h |
Include | #include "StereoLayerShapes.h" |
Syntax
class IStereoLayerShape
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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IStereoLayerShape * | Clone () |
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FName | GetShapeName () |
Shape name is used to identify the shape type. |