Navigation
Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- IStereoLayerShape
- FEquirectLayer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoLayerShapes.h |
Include | #include "StereoLayerShapes.h" |
Syntax
class FEquirectLayer : public IStereoLayerShape
Remarks
Class describing additional settings for equirect layers. Currently only supported by Oculus.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FVector2D | LeftBias | Left eye's texture coordinate bias after mapping to 2D. |
![]() |
FVector2D | LeftScale | Left eye's texture coordinate scale after mapping to 2D. |
![]() |
FBox2D | LeftUVRect | Left source texture UVRect, specifying portion of input texture corresponding to left eye. |
![]() |
float | Radius | Sphere radius. |
![]() |
FVector2D | RightBias | Right eye's texture coordinate bias after mapping to 2D. |
![]() |
FVector2D | RightScale | Right eye's texture coordinate scale after mapping to 2D. |
![]() |
FBox2D | RightUVRect | Right source texture UVRect, specifying portion of input texture corresponding to right eye. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FEquirectLayer
(
FBox2D InLeftUVRect, |
Overridden from IStereoLayerShape
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
IStereoLayerShape * | Clone () |
|
![]() ![]() |
FName | GetShapeName () |
Shape name is used to identify the shape type. |
Constants
Name | Description |
---|---|
ShapeName |