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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- IStereoLayerShape
- FCylinderLayer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoLayerShapes.h |
Include | #include "StereoLayerShapes.h" |
Syntax
class FCylinderLayer : public IStereoLayerShape
Remarks
Class describing additional settings for cylinder layers. Currently only supported by Oculus.
Variables
Type | Name | Description | |
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float | Height | |
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float | OverlayArc | |
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float | Radius |
Constructors
Type | Name | Description | |
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FCylinderLayer
(
float InRadius, |
Overridden from IStereoLayerShape
Type | Name | Description | |
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IStereoLayerShape * | Clone () |
|
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FName | GetShapeName () |
Shape name is used to identify the shape type. |
Constants
Name | Description |
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ShapeName |