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API > API/Runtime > API/Runtime/Engine
| Name | IStaticLightingSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/StaticLightingSystemInterface.h |
| Include Path | #include "Rendering/StaticLightingSystemInterface.h" |
Syntax
class IStaticLightingSystem
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IStaticLightingSystem() |
Rendering/StaticLightingSystemInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FLightComponentMapBuildData * GetLightComponentMapBuildData
(
const ULightComponent* Component |
Rendering/StaticLightingSystemInterface.h | ||
virtual const FPrecomputedVolumetricLightmap * GetPrecomputedVolumetricLightmap() |
Rendering/StaticLightingSystemInterface.h | ||
virtual const FMeshMapBuildData * GetPrimitiveMeshMapBuildData
(
const UPrimitiveComponent* Component, |
Rendering/StaticLightingSystemInterface.h |