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Represents the Volumetric Lightmap for a specific ULevel.
| Name | FPrecomputedVolumetricLightmap |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
Syntax
class FPrecomputedVolumetricLightmap
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrecomputedVolumetricLightmap() |
PrecomputedVolumetricLightmap.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPrecomputedVolumetricLightmap() |
PrecomputedVolumetricLightmap.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | FPrecomputedVolumetricLightmapData * | Owned by rendering thread ULevel's MapBuildData GC-visible property guarantees that the FPrecomputedVolumetricLightmapData will not be deleted during the lifetime of FPrecomputedVolumetricLightmap. | PrecomputedVolumetricLightmap.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAddedToScene | bool | PrecomputedVolumetricLightmap.h | ||
| SourceRegistry | TWeakObjectPtr< UMapBuildDataRegistry > | PrecomputedVolumetricLightmap.h | ||
| WorldOriginOffset | FVector | Offset from world origin. Non-zero only when world origin was rebased | PrecomputedVolumetricLightmap.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddToScene
(
FSceneInterface* Scene, |
PrecomputedVolumetricLightmap.h | ||
void AddToScene
(
FSceneInterface* Scene, |
PrecomputedVolumetricLightmap.h | ||
void ApplyWorldOffset
(
const FVector& InOffset |
PrecomputedVolumetricLightmap.h | ||
bool IsAddedToScene() |
PrecomputedVolumetricLightmap.h | ||
void RemoveFromScene
(
FSceneInterface* Scene |
PrecomputedVolumetricLightmap.h | ||
void SetData
(
FRHICommandListBase& RHICmdList, |
PrecomputedVolumetricLightmap.h |