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API > API/Runtime > API/Runtime/Engine
| Name | FMeshMapBuildData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path | #include "Engine/MapBuildDataRegistry.h" |
Syntax
class FMeshMapBuildData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshMapBuildData() |
Engine/MapBuildDataRegistry.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMeshMapBuildData() |
Destructor. | Engine/MapBuildDataRegistry.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultAnnotation | const FMeshMapBuildData | Default state for annotations (no flags changed) | Engine/MapBuildDataRegistry.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IrrelevantLights | TArray< FGuid > | Engine/MapBuildDataRegistry.h | ||
| LightMap | FLightMapRef | Engine/MapBuildDataRegistry.h | ||
| PerInstanceLightmapData | TArray< FPerInstanceLightmapData > | Engine/MapBuildDataRegistry.h | ||
| ResourceCluster | const FLightmapResourceCluster * | Engine/MapBuildDataRegistry.h | ||
| ShadowMap | FShadowMapRef | Engine/MapBuildDataRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencedObjects
(
FReferenceCollector& Collector |
Engine/MapBuildDataRegistry.h | ||
bool IsDefault() |
Determine if this annotation is the default | Engine/MapBuildDataRegistry.h |