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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FLightComponentMapBuildData |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path |
#include "Engine/MapBuildDataRegistry.h" |
Syntax
class FLightComponentMapBuildData
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FLightComponentMapBuildData()
|
|
Engine/MapBuildDataRegistry.h |
|
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
~FLightComponentMapBuildData()
|
|
Engine/MapBuildDataRegistry.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| DepthMap |
FStaticShadowDepthMapData |
|
Engine/MapBuildDataRegistry.h |
|
| ShadowMapChannel |
int32 |
Shadow map channel which is used to match up with the appropriate static shadowing during a deferred shading pass. |
Engine/MapBuildDataRegistry.h |
|
Functions
Public