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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- IModuleInterface
- IDeviceProfileSelectorModule
- IPIEPreviewDeviceModule
- FPIEPreviewDeviceModule
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IDeviceProfileSelectorModule.h |
Include | #include "IDeviceProfileSelectorModule.h" |
Syntax
class IDeviceProfileSelectorModule : public IModuleInterface
Remarks
Device Profile Selector module
Destructors
Type | Name | Description | |
---|---|---|---|
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Virtual destructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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const FString | Run the logic to choose an appropriate device profile for this session. | |
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const FString | Run the logic to choose an appropriate device profile for this session | |
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bool | GetSelectorPropertyValue
(
const FName& PropertyType, |
Find a custom profile selector property value. |
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void | SetSelectorProperties
(
const TMap< FName, FString >& SelectorProperties |
Set or override the selector specific properties. |