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Unreal Engine C++ API Reference > Runtime > Engine > IDeviceProfileSelectorModule
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IDeviceProfileSelectorModule.h |
Include | #include "IDeviceProfileSelectorModule.h" |
virtual const FString GetDeviceProfileName&40;&41;
Remarks
Run the logic to choose an appropriate device profile for this session. The name of the device profile to use for this session
Parameters
Name | Description |
---|---|
DeviceParameters | A map of parameters to be used by device profile logic. |