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Unreal Engine C++ API Reference > Runtime > Engine > IDeviceProfileSelectorModule
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IDeviceProfileSelectorModule.h |
Include | #include "IDeviceProfileSelectorModule.h" |
virtual void SetSelectorProperties
&40;
const TMap< FName, FString > & SelectorProperties
&41;
Remarks
Set or override the selector specific properties.
Parameters
Name | Description |
---|---|
SelectorProperties | A map of parameters to be used by device profile matching logic. |