Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- IActiveSoundUpdateInterface
- UAudioGameplayVolumeSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ActiveSoundUpdateInterface.h |
| Include | #include "ActiveSoundUpdateInterface.h" |
Syntax
class IActiveSoundUpdateInterface
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyInteriorSettings
(
const FActiveSound& ActiveSound, |
Applies interior data previously collected to the active sound and parse parameters. | |
| void | GatherInteriorData
(
const FActiveSound& ActiveSound, |
Gathers interior data that can affect the active sound. | |
| void | OnNotifyAddActiveSound
(
FActiveSound& ActiveSound |
Called when an active sound is being added to the audio engine NOTE! Called on the AudioThread | |
| void | OnNotifyPendingDelete
(
const FActiveSound& ActiveSound |
Called when the active sound is being removed from the audio engine NOTE! Called on the AudioThread |