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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IActiveSoundUpdateInterface
- IActiveSoundUpdateInterface::GatherInteriorData()
- UAudioGameplayVolumeSubsystem::GatherInteriorData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ActiveSoundUpdateInterface.h |
| Include | #include "ActiveSoundUpdateInterface.h" |
virtual void GatherInteriorData
&40;
const FActiveSound & ActiveSound,
FSoundParseParameters & ParseParams
&41;
Remarks
Gathers interior data that can affect the active sound. Non-const as this step can be used to track state about the sound on the implementing object NOTE! Called on the AudioThread
Parameters
| Name | Description |
|---|---|
| ActiveSound | The active sound affected |
| ParseParams | The parameters to apply to the wave instances |