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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IActiveSoundUpdateInterface
- IActiveSoundUpdateInterface::ApplyInteriorSettings()
- UAudioGameplayVolumeSubsystem::ApplyInteriorSettings()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ActiveSoundUpdateInterface.h |
| Include | #include "ActiveSoundUpdateInterface.h" |
virtual void ApplyInteriorSettings
&40;
const FActiveSound & ActiveSound,
FSoundParseParameters & ParseParams
&41;
Remarks
Applies interior data previously collected to the active sound and parse parameters. NOTE! Called on the AudioThread
Parameters
| Name | Description |
|---|---|
| ActiveSound | The active sound affected |
| ParseParams | The parameters to apply to the wave instances |