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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRefCountedObject
- HHitProxy
- HModel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HModel.h |
Include | #include "HModel.h" |
Syntax
class HModel : public HHitProxy
Remarks
A hit proxy representing a UModel.
Constructors
Type | Name | Description | |
---|---|---|---|
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HModel
(
UModelComponent* InComponent, |
Initialization constructor. |
Functions
Type | Name | Description | |
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UModel * | GetModel () |
|
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UModelComponent * | Accessors. | |
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HHitProxyType * | GetType () |
|
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bool | ResolveSurface
(
const FSceneView* View, |
Finds the surface at the given screen coordinates of a view family. |
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HHitProxyType * |
Overridden from HHitProxy
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
|
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EMouseCursor::Type | Override to change the mouse based on what it is hovering over. |