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Unreal Engine C++ API Reference > Runtime > Engine > HModel
- HHitProxy::GetMouseCursor()
- HModel::GetMouseCursor()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HModel.h |
Include | #include "HModel.h" |
Source | /Engine/Source/Runtime/Engine/Private/HModel.cpp |
virtual EMouseCursor::Type GetMouseCursor&40;&41;
Remarks
Override to change the mouse based on what it is hovering over.