Navigation
Unreal Engine C++ API Reference > Runtime > Engine > HHitProxy
- HHitProxy::AddReferencedObjects()
- HGeometryCollection::AddReferencedObjects()
- HLandscapeSplineProxy_Segment::AddReferencedObjects()
- HLevelSocketProxy::AddReferencedObjects()
- HModel::AddReferencedObjects()
- HLandscapeSplineProxy_ControlPoint::AddReferencedObjects()
- HLandscapeSplineProxy_Tangent::AddReferencedObjects()
- HActor::AddReferencedObjects()
- HLandscapeSplineProxy_Segment::AddReferencedObjects()
- HLandscapeSplineProxy_ControlPoint::AddReferencedObjects()
- HLandscapeSplineProxy_Tangent::AddReferencedObjects()
- HBSPBrushVert::AddReferencedObjects()
- HStaticMeshVert::AddReferencedObjects()
- HInstancedStaticMeshInstance::AddReferencedObjects()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HitProxies.h |
Include | #include "HitProxies.h" |
virtual void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;