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Unreal Engine C++ API Reference > Runtime > Landscape > HLandscapeSplineProxy_Tangent
- HHitProxy::AddReferencedObjects()
- HActor::AddReferencedObjects()
- HLandscapeSplineProxy_Tangent::AddReferencedObjects()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeSplineProxies.h |
Include | #include "LandscapeSplineProxies.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSplineProxies.cpp |
virtual void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;