Navigation
API > API/Runtime > API/Runtime/Engine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSquare2DGridHelper GetPartitionedActors
(
const FBox& WorldBounds, |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h | ||
FSquare2DGridHelper GetPartitionedActors
(
const FBox& WorldBounds, |
WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
GetPartitionedActors(const FBox &, const FSpatialHashRuntimeGrid &, const TArray< const IStreamingGenerationContext::FActorSetInstance * > &)
| Name | GetPartitionedActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
| Include Path | #include "WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.cpp |
FSquare2DGridHelper GetPartitionedActors
(
const FBox & WorldBounds,
const FSpatialHashRuntimeGrid & Grid,
const TArray < const IStreamingGenerationContext::FActorSetInstance * > & ActorSetInstances
)
GetPartitionedActors(const FBox &, const FSpatialHashRuntimeGrid &, const TArray< const IStreamingGenerationContext::FActorSetInstance * > &, const FSpatialHashSettings &)
| Name | GetPartitionedActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h |
| Include Path | #include "WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/RuntimeSpatialHash/RuntimeSpatialHashGridHelper.cpp |
FSquare2DGridHelper GetPartitionedActors
(
const FBox & WorldBounds,
const FSpatialHashRuntimeGrid & Grid,
const TArray < const IStreamingGenerationContext::FActorSetInstance * > & ActorSetInstances,
const FSpatialHashSettings & Settings
)