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Represents a runtime grid (editing)
| Name | FSpatialHashRuntimeGrid |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
Syntax
USTRUCT ()
struct FSpatialHashRuntimeGrid
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpatialHashRuntimeGrid() |
WorldPartition/WorldPartitionRuntimeSpatialHash.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBlockOnSlowStreaming | bool | Should streaming block in situations where cells aren't getting loaded fast enough. | WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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| bClientOnlyVisible | bool | WorldPartition/WorldPartitionRuntimeSpatialHash.h | ||
| CellSize | int32 | WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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| DebugColor | FLinearColor | WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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| GridName | FName | WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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| HLODLayer | TObjectPtr< const UHLODLayer > | WorldPartition/WorldPartitionRuntimeSpatialHash.h | ||
| LoadingRange | float | WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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| Origin | FVector2D | WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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| Priority | int32 | WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSpatialHashRuntimeGrid& Other |
WorldPartition/WorldPartitionRuntimeSpatialHash.h | ||
bool operator==
(
const FSpatialHashRuntimeGrid& Other |
WorldPartition/WorldPartitionRuntimeSpatialHash.h |