Navigation
API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FSpatialHashSettings |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
Syntax
USTRUCT ()
struct FSpatialHashSettings
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bPlacePartitionActorsUsingLocation |
bool |
|
WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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| bPlaceSmallActorsUsingLocation |
bool |
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WorldPartition/WorldPartitionRuntimeSpatialHash.h |
|
| bSnapNonAlignedGridLevelsToLowerLevels |
bool |
|
WorldPartition/WorldPartitionRuntimeSpatialHash.h |
|
| bUseAlignedGridLevels |
bool |
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WorldPartition/WorldPartitionRuntimeSpatialHash.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
WorldPartition/WorldPartitionRuntimeSpatialHash.h |
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