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API > API/Runtime > API/Runtime/Engine
| Name | FSpatialHashSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeSpatialHash.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeSpatialHash.h" |
Syntax
USTRUCT ()
struct FSpatialHashSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpatialHashSettings() |
WorldPartition/WorldPartitionRuntimeSpatialHash.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPlacePartitionActorsUsingLocation | bool | WorldPartition/WorldPartitionRuntimeSpatialHash.h | ||
| bPlaceSmallActorsUsingLocation | bool | WorldPartition/WorldPartitionRuntimeSpatialHash.h | ||
| bSnapNonAlignedGridLevelsToLowerLevels | bool | WorldPartition/WorldPartitionRuntimeSpatialHash.h | ||
| bUseAlignedGridLevels | bool | WorldPartition/WorldPartitionRuntimeSpatialHash.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateSettings
(
const UWorldPartitionRuntimeSpatialHash& RuntimeSpatialHash |
WorldPartition/WorldPartitionRuntimeSpatialHash.h |