Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- FInputModeDataBase
- FInputModeGameOnly
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
Syntax
struct FInputModeGameOnly : public FInputModeDataBase
Remarks
Data structure used to setup an input mode that allows only the player input / player controller to respond to user input.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bConsumeCaptureMouseDown |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
FInputModeGameOnly & | SetConsumeCaptureMouseDown
(
bool InConsumeCaptureMouseDown |
Whether the mouse down that causes capture should be consumed, and not passed to player input processing |
Overridden from FInputModeDataBase
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
void | ApplyInputMode
(
FReply& SlateOperations, |
Derived classes override this function to apply the necessary settings for the desired input mode |
![]() ![]() ![]() |
const FString & | Returns the name of this input mode for debug display when you call the "showdebug input" command. |