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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
Inheritance Hierarchy
- FInputModeDataBase
- FInputModeGameAndUI
- FInputModeGameOnly
- FInputModeUIOnly
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
Syntax
struct FInputModeDataBase
Remarks
Abstract base class for Input Mode structures
Destructors
Type | Name | Description | |
---|---|---|---|
Functions
Type | Name | Description | |
---|---|---|---|
void | ApplyInputMode
(
FReply& SlateOperations, |
Derived classes override this function to apply the necessary settings for the desired input mode | |
const FString & | Returns the name of this input mode for debug display when you call the "showdebug input" command. | ||
void | SetFocusAndLocking
(
FReply& SlateOperations, |
Utility functions for derived classes. | |
bool |