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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FInputModeGameOnly
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
FInputModeGameOnly & SetConsumeCaptureMouseDown
&40;
bool InConsumeCaptureMouseDown
&41;
Remarks
Whether the mouse down that causes capture should be consumed, and not passed to player input processing