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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FInputModeGameOnly
- FInputModeDataBase::GetDebugDisplayName()
- FInputModeGameOnly::GetDebugDisplayName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual const FString & GetDebugDisplayName&40;&41; const
Remarks
Returns the name of this input mode for debug display when you call the "showdebug input" command.