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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::PostActorCreated()
- AZoneGraphData::PostActorCreated()
- AVCamBaseActorWithPreset::PostActorCreated()
- AMediaPlate::PostActorCreated()
- AFullScreenUserWidgetActor::PostActorCreated()
- AGroupActor::PostActorCreated()
- AGeoReferencingSystem::PostActorCreated()
- AWaterBody::PostActorCreated()
- ANUTActor::PostActorCreated()
- AGeneratedDynamicMeshActor::PostActorCreated()
- AInteractiveFoliageActor::PostActorCreated()
- AMediaBundleActorBase::PostActorCreated()
- ADisplayClusterRootActor::PostActorCreated()
- AEmitter::PostActorCreated()
- ASmartObjectPersistentCollection::PostActorCreated()
- ALandscape::PostActorCreated()
- AUsdStageActor::PostActorCreated()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PostActorCreated&40;&41;
Remarks
Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set. This is called before calling construction scripts, but after native components have been created